Network engineering
From Wikipedia, the free encyclopedia
In
telecommunications,
network engineering may refer to:
See also
end quote from:
The specific type of network engineering I was studying at the time in 1998 was Computer Network Engineering. Though it has similarities (especially at that time) because of dial-up networking at that time, it is a different field generally than telecommunications though related in various ways.
So, here I'm taking you to computer networks which helps to address the field better:
From Wikipedia, the free encyclopedia
A
computer network or
data network is a
telecommunications network which allows
computers to exchange
data. In computer networks, networked computing devices pass data to each other along data connections (
network links). Data is transferred in the form of packets. The connections between nodes are established using either
cable media or
wireless media. The best-known computer network is the
Internet.
Network computer devices that originate, route and terminate the data are called
network nodes.
[1] Nodes can include
hosts such as
personal computers,
phones,
servers as well as
networking hardware.
Two such devices are said to be networked together when one device is
able to exchange information with the other device, whether or not they
have a direct connection to each other.
Computer networks differ in the
transmission media used to carry their signals, the
communications protocols to organize network traffic, the network's size,
topology and organizational intent. In most cases, communications protocols are
layered on (i.e. work using) other more specific or more general communications protocols, except for the
physical layer that directly deals with the transmission media.
Computer networks support
applications such as access to the
World Wide Web, shared use of
application and storage servers,
printers, and fax machines, and use of
email and
instant messaging applications.
History
A computer network, or simply a network, is a collection of computers
and other hardware components interconnected by communication channels
that allow sharing of resources and information. As of 2015 computer networks are the core of modern communication. Computers control all modern aspects of the
public switched telephone network
(PSTN). Telephony increasingly runs over the Internet Protocol,
although not necessarily over the public Internet. The scope of
communication has increased significantly in the past decade. This boom
in communications would not have been possible without the progressively
advancing computer network. Computer networks, and the technologies
that make communication between networked computers possible, continue
to drive computer the hardware, software, and peripherals industries.
The expansion of related industries is mirrored by growth in the numbers
and types of people using networks, from the researcher to the home
user.
The chronology of significant computer-network developments includes:
- In the late 1950s early networks of communicating computers included the military radar system Semi-Automatic Ground Environment (SAGE).
- In 1959 Anatolii Ivanovich Kitov
proposed to the Central Committee of the Communist Party of the Soviet
Union a detailed plan for the re-organisation of the control of the
Soviet armed forces and of the Soviet economy on the basis of a network
of computing centres.[2]
- In 1960 the commercial airline reservation system semi-automatic business research environment (SABRE) went online with two connected mainframes.
- In 1962 J.C.R. Licklider developed a working group he called the "Intergalactic Computer Network", a precursor to the ARPANET, at the Advanced Research Projects Agency (ARPA).
- In 1964 researchers at Dartmouth College developed the Dartmouth Time Sharing System for distributed users of large computer systems. The same year, at Massachusetts Institute of Technology, a research group supported by General Electric and Bell Labs used a computer to route and manage telephone connections.
- Throughout the 1960s, Leonard Kleinrock, Paul Baran, and Donald Davies independently developed network systems that used packets to transfer information between computers over a network.
- In 1965, Thomas Marill and Lawrence G. Roberts created the first wide area network (WAN). This was an immediate precursor to the ARPANET, of which Roberts became program manager.
- Also in 1965, Western Electric introduced the first widely used telephone switch that implemented true computer control.
- In 1969 the University of California at Los Angeles, the Stanford Research Institute, the University of California at Santa Barbara, and the University of Utah became connected as the beginning of the ARPANET network using 50 kbit/s circuits.[3]
- In 1972 commercial services using X.25 were deployed, and later used as an underlying infrastructure for expanding TCP/IP networks.
- In 1973, Robert Metcalfe wrote a formal memo at Xerox PARC describing Ethernet, a networking system that was based on the Aloha network, developed in the 1960s by Norman Abramson and colleagues at the University of Hawaii. In July 1976, Robert Metcalfe and David Boggs published their paper "Ethernet: Distributed Packet Switching for Local Computer Networks"[4]
and collaborated on several patents received in 1977 and 1978. In 1979
Robert Metcalfe pursued making Ethernet an open standard.[5]
- In 1976 John Murphy of Datapoint Corporation created ARCNET, a token-passing network first used to share storage devices.
- In 1995 the transmission speed capacity for Ethernet increased from
10 Mbit/s to 100 Mbit/s. By 1998, Ethernet supported transmission speeds
of a Gigabit. The ability of Ethernet to scale easily (such as quickly
adapting to support new fiber optic cable speeds) is a contributing
factor to its continued use as of 2015.[5]
Properties
Computer networking may be considered a branch of
electrical engineering,
telecommunications,
computer science,
information technology or
computer engineering, since it relies upon the theoretical and practical application of the related disciplines.
A computer network facilitates interpersonal communications allowing
people to communicate efficiently and easily via email, instant
messaging, chat rooms, telephone, video telephone calls, and video
conferencing. Providing access to information on shared storage devices
is an important feature of many networks. A network allows sharing of
files, data, and other types of information giving authorized users the
ability to access information stored on other computers on the network. A
network allows sharing of network and computing resources. Users may
access and use resources provided by devices on the network, such as
printing a document on a shared network printer.
Distributed computing uses computing resources across a network to accomplish tasks. A computer network may be used by
computer Crackers to deploy
computer viruses or
computer worms on devices connected to the network, or to prevent these devices from accessing the network (
denial of service).
A complex computer network may be difficult to set up. It may be costly
to set up an effective computer network in a large organization.
Network packet
Main article:
Network packet
Computer communication links that do not support packets, such as traditional
point-to-point telecommunication links, simply transmit data as a
bit stream. However, most information in computer networks is carried in
packets. A network packet is a formatted unit of
data (a list of bits or bytes, usually a few tens of bytes to a few kilobytes long) carried by a
packet-switched network.
In packet networks, the data is formatted into packets that are sent
through the network to their destination. Once the packets arrive they
are reassembled into their original message. With packets, the
bandwidth of the transmission medium can be better shared among users than if the network were
circuit switched.
When one user is not sending packets, the link can be filled with
packets from others users, and so the cost can be shared, with
relatively little interference, provided the link isn't overused.
Packets consist of two kinds of data: control information and user data (also known as
payload). The control information provides data the network needs to deliver the user data, for example: source and destination
network addresses,
error detection codes, and sequencing information. Typically, control information is found in packet
headers and
trailers, with payload data in between.
Often the route a packet needs to take through a network is not immediately available. In that case the packet is
queued and waits until a link is free.
Network topology
The physical layout of a network is usually less important than the
topology that connects network nodes. Most diagrams that describe a
physical network are therefore topological, rather than geographic. The
symbols on these diagrams usually denote network links and network
nodes.
Network links
The transmission media (often referred to in the literature as the
physical media) used to link devices to form a computer network include
electrical cable (
Ethernet,
HomePNA,
power line communication,
G.hn),
optical fiber (
fiber-optic communication), and
radio waves (
wireless networking). In the
OSI model, these are defined at layers 1 and 2 — the physical layer and the data link layer.
A widely adopted
family of transmission media used in local area network (
LAN) technology is collectively known as
Ethernet. The media and protocol standards that enable communication between networked devices over Ethernet are defined by
IEEE 802.3. Ethernet transmits data over both copper and fiber cables. Wireless LAN standards (e.g. those defined by
IEEE 802.11) use
radio waves, or others use
infrared signals as a transmission medium.
Power line communication uses a building's power cabling to transmit data.
Wired technologies
The orders of the following wired technologies are, roughly, from slowest to fastest transmission speed.
- Coaxial cable
is widely used for cable television systems, office buildings, and
other work-sites for local area networks. The cables consist of copper
or aluminum wire surrounded by an insulating layer (typically a flexible
material with a high dielectric constant), which itself is surrounded
by a conductive layer. The insulation helps minimize interference and
distortion. Transmission speed ranges from 200 million bits per second
to more than 500 million bits per second.
- Twisted pair wire
is the most widely used medium for all telecommunication. Twisted-pair
cabling consist of copper wires that are twisted into pairs. Ordinary
telephone wires consist of two insulated copper wires twisted into
pairs. Computer network cabling (wired Ethernet as defined by IEEE 802.3)
consists of 4 pairs of copper cabling that can be utilized for both
voice and data transmission. The use of two wires twisted together helps
to reduce crosstalk and electromagnetic induction.
The transmission speed ranges from 2 million bits per second to 10
billion bits per second. Twisted pair cabling comes in two forms:
unshielded twisted pair (UTP) and shielded twisted-pair (STP). Each form
comes in several category ratings, designed for use in various
scenarios.
- An optical fiber
is a glass fiber. It carries pulses of light that represent data. Some
advantages of optical fibers over metal wires are very low transmission
loss and immunity from electrical interference. Optical fibers can
simultaneously carry multiple wavelengths of light, which greatly
increases the rate that data can be sent, and helps enable data rates of
up to trillions of bits per second. Optic fibers can be used for long
runs of cable carrying very high data rates, and are used for undersea cables to interconnect continents.
Price is a main factor distinguishing wired- and wireless-technology
options in a business. Wireless options command a price premium that can
make purchasing wired computers, printers and other devices a financial
benefit. Before making the decision to purchase hard-wired technology
products, a review of the restrictions and limitations of the selections
is necessary. Business and employee needs may override any cost
considerations.
[6]
Wireless technologies
Computers are very often connected to networks using wireless links
- Terrestrial microwave –
Terrestrial microwave communication uses Earth-based transmitters and
receivers resembling satellite dishes. Terrestrial microwaves are in the
low-gigahertz range, which limits all communications to line-of-sight.
Relay stations are spaced approximately 48 km (30 mi) apart.
- Communications satellites –
Satellites communicate via microwave radio waves, which are not
deflected by the Earth's atmosphere. The satellites are stationed in
space, typically in geosynchronous orbit 35,400 km (22,000 mi) above the
equator. These Earth-orbiting systems are capable of receiving and
relaying voice, data, and TV signals.
- Cellular and PCS systems
use several radio communications technologies. The systems divide the
region covered into multiple geographic areas. Each area has a low-power
transmitter or radio relay antenna device to relay calls from one area
to the next area.
- Radio and spread spectrum technologies –
Wireless local area networks use a high-frequency radio technology
similar to digital cellular and a low-frequency radio technology.
Wireless LANs use spread spectrum technology to enable communication
between multiple devices in a limited area. IEEE 802.11 defines a common flavor of open-standards wireless radio-wave technology known as Wifi.
Exotic technologies
There have been various attempts at transporting data over exotic media:
- Extending the Internet to interplanetary dimensions via radio waves.[8]
Both cases have a large
round-trip delay time, which gives slow two-way communication, but doesn't prevent sending large amounts of information.
Network nodes
Apart from any physical transmission medium there may be, networks comprise additional basic
system building blocks, such as
network interface controller (NICs),
repeaters,
hubs,
bridges,
switches,
routers,
modems, and
firewalls.
Network interfaces
An
ATM network interface in the form of an accessory card. A lot of network interfaces are built-in.
A
network interface controller (NIC) is
computer hardware
that provides a computer with the ability to access the transmission
media, and has the ability to process low-level network information. For
example the NIC may have a connector for accepting a cable, or an
aerial for wireless transmission and reception, and the associated
circuitry.
The NIC responds to traffic addressed to a
network address for either the NIC or the computer as a whole.
In
Ethernet networks, each network interface controller has a unique
Media Access Control (MAC) address—usually stored in the controller's permanent memory. To avoid address conflicts between network devices, the
Institute of Electrical and Electronics Engineers (IEEE) maintains and administers MAC address uniqueness. The size of an Ethernet MAC address is six
octets.
The three most significant octets are reserved to identify NIC
manufacturers. These manufacturers, using only their assigned prefixes,
uniquely assign the three least-significant octets of every Ethernet
interface they produce.
Repeaters and hubs
A
repeater is an
electronic device that receives a network
signal, cleans it of unnecessary noise, and regenerates it. The signal is
retransmitted
at a higher power level, or to the other side of an obstruction, so
that the signal can cover longer distances without degradation. In most
twisted pair Ethernet configurations, repeaters are required for cable
that runs longer than 100 meters. With fiber optics, repeaters can be
tens or even hundreds of kilometers apart.
A repeater with multiple ports is known as a
hub.
Repeaters work on the physical layer of the OSI model. Repeaters
require a small amount of time to regenerate the signal. This can cause a
propagation delay
that affects network performance. As a result, many network
architectures limit the number of repeaters that can be used in a row,
e.g., the Ethernet
5-4-3 rule.
Hubs have been mostly obsoleted by modern switches; but repeaters are used for long distance links, notably undersea cabling.
Bridges
A
network bridge connects and filters traffic between two
network segments at the
data link layer (layer 2) of the
OSI model
to form a single network. This breaks the network's collision domain
but maintains a unified broadcast domain. Network segmentation breaks
down a large, congested network into an aggregation of smaller, more
efficient networks.
Bridges come in three basic types:
- Local bridges: Directly connect LANs
- Remote bridges: Can be used to create a wide area network (WAN) link
between LANs. Remote bridges, where the connecting link is slower than
the end networks, largely have been replaced with routers.
- Wireless bridges: Can be used to join LANs or connect remote devices to LANs.
Switches
A
network switch is a device that forwards and filters
OSI layer 2 datagrams between
ports based on the MAC addresses in the packets.
[9]
A switch is distinct from a hub in that it only forwards the frames to
the physical ports involved in the communication rather than all ports
connected. It can be thought of as a multi-port bridge.
[10]
It learns to associate physical ports to MAC addresses by examining the
source addresses of received frames. If an unknown destination is
targeted, the switch broadcasts to all ports but the source. Switches
normally have numerous ports, facilitating a star topology for devices,
and cascading additional switches.
Multi-layer switches are capable of routing based on layer 3 addressing or additional logical levels. The term
switch
is often used loosely to include devices such as routers and bridges,
as well as devices that may distribute traffic based on load or based on
application content (e.g., a Web
URL identifier).
Routers
A typical home or small office router showing the
ADSL telephone line and
Ethernet network cable connections
A
router is an
internetworking device that forwards
packets
between networks by processing the routing information included in the
packet or datagram (Internet protocol information from layer 3). The
routing information is often processed in conjunction with the routing
table (or forwarding table). A router uses its routing table to
determine where to forward packets. (A destination in a routing table
can include a "null" interface, also known as the "black hole" interface
because data can go into it, however, no further processing is done for
said data.)
Modems
Modems
(MOdulator-DEModulator) are used to connect network nodes via wire not
originally designed for digital network traffic, or for wireless. To do
this one or more frequencies are modulated by the digital signal to
produce an analog signal that can be tailored to give the required
properties for transmission. Modems are commonly used for telephone
lines, using a
Digital Subscriber Line technology.
Firewalls
A
firewall
is a network device for controlling network security and access rules.
Firewalls are typically configured to reject access requests from
unrecognized sources while allowing actions from recognized ones. The
vital role firewalls play in network security grows in parallel with the
constant increase in
cyber attacks.
Network structure
Network topology
is the layout or organizational hierarchy of interconnected nodes of a
computer network. Different network topologies can affect throughput,
but reliability is often more critical. With many technologies, such as
bus networks, a single failure can cause the network to fail entirely.
In general the more interconnections there are, the more robust the
network is; but the more expensive it is to install.
Common layouts
Common network topologies
Common layouts are:
- A bus network: all nodes are connected to a common medium along this medium. This was the layout used in the original Ethernet, called 10BASE5 and 10BASE2.
- A star network: all nodes are connected to a special central node. This is the typical layout found in a Wireless LAN, where each wireless client connects to the central Wireless access point.
- A ring network:
each node is connected to its left and right neighbour node, such that
all nodes are connected and that each node can reach each other node by
traversing nodes left- or rightwards. The Fiber Distributed Data Interface (FDDI) made use of such a topology.
- A mesh network:
each node is connected to an arbitrary number of neighbours in such a
way that there is at least one traversal from any node to any other.
- A fully connected network: each node is connected to every other node in the network.
- A tree network: nodes are arranged hierarchically.
Note that the physical layout of the nodes in a network may not necessarily reflect the network topology. As an example, with
FDDI,
the network topology is a ring (actually two counter-rotating rings),
but the physical topology is often a star, because all neighboring
connections can be routed via a central physical location.
Overlay network
An
overlay network
is a virtual computer network that is built on top of another network.
Nodes in the overlay network are connected by virtual or logical links.
Each link corresponds to a path, perhaps through many physical links, in
the underlying network. The topology of the overlay network may (and
often does) differ from that of the underlying one. For example, many
peer-to-peer networks are overlay networks. They are organized as nodes of a virtual system of links that run on top of the Internet.
[11]
Overlay networks have been around since the invention of networking
when computer systems were connected over telephone lines using
modems, before any data network existed.
The most striking example of an overlay network is the Internet
itself. The Internet itself was initially built as an overlay on the
telephone network.
[11]
Even today, at the network layer, each node can reach any other by a
direct connection to the desired IP address, thereby creating a fully
connected network. The underlying network, however, is composed of a
mesh-like interconnect of sub-networks of varying topologies (and
technologies).
Address resolution and
routing are the means that allow mapping of a fully connected IP overlay network to its underlying network.
Another example of an overlay network is a
distributed hash table,
which maps keys to nodes in the network. In this case, the underlying
network is an IP network, and the overlay network is a table (actually a
map) indexed by keys.
Overlay networks have also been proposed as a way to improve Internet routing, such as through
quality of service guarantees to achieve higher-quality
streaming media. Previous proposals such as
IntServ,
DiffServ, and
IP Multicast have not seen wide acceptance largely because they require modification of all
routers in the network.
[citation needed]
On the other hand, an overlay network can be incrementally deployed on
end-hosts running the overlay protocol software, without cooperation
from
Internet service providers.
The overlay network has no control over how packets are routed in the
underlying network between two overlay nodes, but it can control, for
example, the sequence of overlay nodes that a message traverses before
it reaches its destination.
For example,
Akamai Technologies manages an overlay network that provides reliable, efficient content delivery (a kind of
multicast). Academic research includes end system multicast,
[12] resilient routing and quality of service studies, among others.
Communications protocols
The TCP/IP model or Internet layering scheme and its relation to common protocols often layered on top of it.
Figure 4. Message flows (A-B) in the presence of a router (R), red flows
are effective communication paths, black paths are the actual paths.
A
communications protocol is a set of rules for exchanging information over network links. In a
protocol stack (also see the
OSI model), each protocol leverages the services of the protocol below it. An important example of a protocol stack is
HTTP (the
World Wide Web protocol) running over
TCP over
IP (the
Internet protocols) over
IEEE 802.11 (the Wi-Fi protocol). This stack is used between the
wireless router and the home user's personal computer when the user is surfing the web.
Whilst the use of protocol layering is today ubiquitous across the
field of computer networking, it has been historically criticized by
many researchers
[13]
for two principal reasons. Firstly, abstracting the protocol stack in
this way may cause a higher layer to duplicate functionality of a lower
layer, a prime example being error recovery on both a per-link basis and
an end-to-end basis.
[14]
Secondly, it is common that a protocol implementation at one layer may
require data, state or addressing information that is only present at
another layer, thus defeating the point of separating the layers in the
first place. For example,
TCP uses the ECN field in the
IPv4 header as an indication of congestion; IP is a
network layer protocol whereas TCP is a
transport layer protocol.
Communication protocols have various characteristics. They may be
connection-oriented or
connectionless, they may use
circuit mode or
packet switching, and they may use hierarchical addressing or flat addressing.
There are many communication protocols, a few of which are described below.
IEEE 802
The complete
IEEE 802
protocol suite provides a diverse set of networking capabilities. The
protocols have a flat addressing scheme. They operate mostly at levels 1
and 2 of the
OSI model.
For example,
MAC bridging (
IEEE 802.1D) deals with the routing of Ethernet packets using a
Spanning Tree Protocol.
IEEE 802.1Q describes
VLANs, and
IEEE 802.1X defines a port-based
Network Access Control
protocol, which forms the basis for the authentication mechanisms used
in VLANs (but it is also found in WLANs) – it is what the home user sees
when the user has to enter a "wireless access key".
Ethernet
Ethernet, sometimes simply called
LAN, is a family of protocols used in wired LANs, described by a set of standards together called
IEEE 802.3 published by the
Institute of Electrical and Electronics Engineers.
Wireless LAN
Wireless LAN, also widely known as WLAN or WiFi, is probably the most well-known member of the
IEEE 802 protocol family for home users today. It is standarized by
IEEE 802.11 and shares many properties with wired Ethernet.
Internet Protocol Suite
The
Internet Protocol Suite,
also called TCP/IP, is the foundation of all modern networking. It
offers connection-less as well as connection-oriented services over an
inherently unreliable network traversed by data-gram transmission at the
Internet protocol (IP) level. At its core, the protocol suite defines the addressing, identification, and routing specifications for
Internet Protocol Version 4 (IPv4) and for IPv6, the next generation of the protocol with a much enlarged addressing capability.
SONET/SDH
Synchronous optical networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized
multiplexing
protocols that transfer multiple digital bit streams over optical fiber
using lasers. They were originally designed to transport circuit mode
communications from a variety of different sources, primarily to support
real-time, uncompressed,
circuit-switched voice encoded in
PCM
(Pulse-Code Modulation) format. However, due to its protocol neutrality
and transport-oriented features, SONET/SDH also was the obvious choice
for transporting
Asynchronous Transfer Mode (ATM) frames.
Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a switching technique for telecommunication networks. It uses asynchronous
time-division multiplexing and encodes data into small, fixed-sized
cells. This differs from other protocols such as the
Internet Protocol Suite or
Ethernet that use variable sized packets or
frames. ATM has similarity with both
circuit and
packet
switched networking. This makes it a good choice for a network that
must handle both traditional high-throughput data traffic, and
real-time,
low-latency content such as voice and video. ATM uses a
connection-oriented model in which a
virtual circuit must be established between two endpoints before the actual data exchange begins.
While the role of ATM is diminishing in favor of
next-generation networks, it still plays a role in the
last mile, which is the connection between an
Internet service provider and the home user.
[15]
Geographic scale
A network can be characterized by its physical capacity or its
organizational purpose. Use of the network, including user authorization
and access rights, differ accordingly.
- Nanoscale Network
A
nanoscale communication
network has key components implemented at the nanoscale including
message carriers and leverages physical principles that differ from
macroscale communication mechanisms. Nanoscale communication extends
communication to very small sensors and actuators such as those found in
biological systems and also tends to operate in environments that would
be too harsh for classical communication.
[16]
- Personal area network
A
personal area network
(PAN) is a computer network used for communication among computer and
different information technological devices close to one person. Some
examples of devices that are used in a PAN are personal computers,
printers, fax machines, telephones, PDAs, scanners, and even video game
consoles. A PAN may include wired and wireless devices. The reach of a
PAN typically extends to 10 meters.
[17]
A wired PAN is usually constructed with USB and FireWire connections
while technologies such as Bluetooth and infrared communication
typically form a wireless PAN.
- Local area network
A
local area network
(LAN) is a network that connects computers and devices in a limited
geographical area such as a home, school, office building, or closely
positioned group of buildings. Each computer or device on the network is
a
node. Wired LANs are most likely based on
Ethernet technology. Newer standards such as
ITU-T G.hn also provide a way to create a wired LAN using existing wiring, such as coaxial cables, telephone lines, and power lines.
[18]
All interconnected devices use the
network layer (layer 3) to handle multiple
subnets
(represented by different colors). Those inside the library have 10/100
Mbit/s Ethernet connections to the user device and a Gigabit Ethernet
connection to the central
router. They could be called
Layer 3 switches, because they only have Ethernet interfaces and support the
Internet Protocol.
It might be more correct to call them access routers, where the router
at the top is a distribution router that connects to the
Internet and to the academic networks' customer access routers.
The defining characteristics of a LAN, in contrast to a
wide area network (WAN), include higher
data transfer rates, limited geographic range, and lack of reliance on
leased lines to provide connectivity. Current Ethernet or other
IEEE 802.3 LAN technologies operate at data transfer rates up to 10 Gbit/s. The
IEEE investigates the standardization of 40 and 100 Gbit/s rates.
[19] A LAN can be connected to a WAN using a
router.
- Home area network
A
home area network
(HAN) is a residential LAN used for communication between digital
devices typically deployed in the home, usually a small number of
personal computers and accessories, such as printers and mobile
computing devices. An important function is the sharing of Internet
access, often a broadband service through a cable TV or
digital subscriber line (DSL) provider.
- Storage area network
A
storage area network
(SAN) is a dedicated network that provides access to consolidated,
block level data storage. SANs are primarily used to make storage
devices, such as disk arrays, tape libraries, and optical jukeboxes,
accessible to servers so that the devices appear like locally attached
devices to the operating system. A SAN typically has its own network of
storage devices that are generally not accessible through the local area
network by other devices. The cost and complexity of SANs dropped in
the early 2000s to levels allowing wider adoption across both enterprise
and small to medium-sized business environments.
- Campus area network
A
campus area network
(CAN) is made up of an interconnection of LANs within a limited
geographical area. The networking equipment (switches, routers) and
transmission media (optical fiber, copper plant,
Cat5 cabling, etc.) are almost entirely owned by the campus tenant / owner (an enterprise, university, government, etc.).
For example, a university campus network is likely to link a variety
of campus buildings to connect academic colleges or departments, the
library, and student residence halls.
- Backbone network
A
backbone network
is part of a computer network infrastructure that provides a path for
the exchange of information between different LANs or sub-networks. A
backbone can tie together diverse networks within the same building,
across different buildings, or over a wide area.
For example, a large company might implement a backbone network to
connect departments that are located around the world. The equipment
that ties together the departmental networks constitutes the network
backbone. When designing a network backbone,
network performance and
network congestion
are critical factors to take into account. Normally, the backbone
network's capacity is greater than that of the individual networks
connected to it.
Another example of a backbone network is the
Internet backbone, which is the set of
wide area networks (WANs) and
core routers that tie together all networks connected to the
Internet.
- Metropolitan area network
A
Metropolitan area network (MAN) is a large computer network that usually spans a city or a large campus.
- Wide area network
A
wide area network
(WAN) is a computer network that covers a large geographic area such as
a city, country, or spans even intercontinental distances. A WAN uses a
communications channel that combines many types of media such as
telephone lines, cables, and air waves. A WAN often makes use of
transmission facilities provided by common carriers, such as telephone
companies. WAN technologies generally function at the lower three layers
of the
OSI reference model: the
physical layer, the
data link layer, and the
network layer.
- Enterprise private network
An
enterprise private network
is a network that a single organization builds to interconnect its
office locations (e.g., production sites, head offices, remote offices,
shops) so they can share computer resources.
- Virtual private network
A
virtual private network
(VPN) is an overlay network in which some of the links between nodes
are carried by open connections or virtual circuits in some larger
network (e.g., the Internet) instead of by physical wires. The data link
layer protocols of the virtual network are said to be tunneled through
the larger network when this is the case. One common application is
secure communications through the public Internet, but a VPN need not
have explicit security features, such as authentication or content
encryption. VPNs, for example, can be used to separate the traffic of
different user communities over an underlying network with strong
security features.
VPN may have best-effort performance, or may have a defined service
level agreement (SLA) between the VPN customer and the VPN service
provider. Generally, a VPN has a topology more complex than
point-to-point.
- Global area network
A
global area network
(GAN) is a network used for supporting mobile across an arbitrary
number of wireless LANs, satellite coverage areas, etc. The key
challenge in mobile communications is handing off user communications
from one local coverage area to the next. In IEEE Project 802, this
involves a succession of terrestrial
wireless LANs.
[20]
Organizational scope
Networks are typically managed by the organizations that own them.
Private enterprise networks may use a combination of intranets and
extranets. They may also provide network access to the
Internet, which has no single owner and permits virtually unlimited global connectivity.
Intranets
An
intranet is a set of networks that are under the control of a single administrative entity. The intranet uses the
IP
protocol and IP-based tools such as web browsers and file transfer
applications. The administrative entity limits use of the intranet to
its authorized users. Most commonly, an intranet is the internal LAN of
an organization. A large intranet typically has at least one web server
to provide users with organizational information. An intranet is also
anything behind the router on a local area network.
An
extranet
is a network that is also under the administrative control of a single
organization, but supports a limited connection to a specific external
network. For example, an organization may provide access to some aspects
of its intranet to share data with its business partners or customers.
These other entities are not necessarily trusted from a security
standpoint. Network connection to an extranet is often, but not always,
implemented via WAN technology.
Internetwork
An
internetwork is the connection of multiple computer networks via a common routing technology using routers.
Internet
Partial map of the Internet based on the January 15, 2005 data found on
opte.org. Each line is drawn between two nodes, representing two
IP addresses. The length of the lines are indicative of the delay between those two nodes. This graph represents less than 30% of the
Class C networks reachable.
The
Internet
is the largest example of an internetwork. It is a global system of
interconnected governmental, academic, corporate, public, and private
computer networks. It is based on the networking technologies of the
Internet Protocol Suite. It is the successor of the
Advanced Research Projects Agency Network (ARPANET) developed by
DARPA of the
United States Department of Defense. The Internet is also the communications backbone underlying the
World Wide Web (WWW).
Participants in the Internet use a diverse array of methods of
several hundred documented, and often standardized, protocols compatible
with the Internet Protocol Suite and an addressing system (
IP addresses) administered by the
Internet Assigned Numbers Authority and
address registries. Service providers and large enterprises exchange information about the
reachability of their address spaces through the
Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.
Darknet
A
Darknet
is an overlay network, typically running on the internet, that is only
accessible through specialized software. A darknet is an anonymizing
network where connections are made only between trusted peers —
sometimes called "friends" (
F2F)
[21] — using non-standard
protocols and
ports.
Darknets are distinct from other distributed
peer-to-peer networks as
sharing is anonymous (that is,
IP addresses are not publicly shared), and therefore users can communicate with little fear of governmental or corporate interference.
[22]
Routing
Routing calculates good paths through a network for information to take.
For example from node 1 to node 6 the best routes are likely to be
1-8-7-6 or 1-8-10-6, as this has the thickest routes.
Routing is the process of selecting network paths to carry network traffic. Routing is performed for many kinds of networks, including
circuit switching networks and
packet switched networks.
In packet switched networks, routing directs
packet forwarding (the transit of logically addressed
network packets from their source toward their ultimate destination) through intermediate
nodes. Intermediate nodes are typically network hardware devices such as
routers,
bridges,
gateways,
firewalls, or
switches. General-purpose
computers
can also forward packets and perform routing, though they are not
specialized hardware and may suffer from limited performance. The
routing process usually directs forwarding on the basis of
routing tables,
which maintain a record of the routes to various network destinations.
Thus, constructing routing tables, which are held in the router's
memory, is very important for efficient routing. Most routing algorithms use only one network path at a time.
Multipath routing techniques enable the use of multiple alternative paths.
There are usually multiple routes that can be taken, and to choose
between them, different elements can be considered to decide which
routes get installed into the routing table, such as (sorted by
priority):
- Prefix-Length: where longer subnet masks are preferred (independent if it is within a routing protocol or over different routing protocol)
- Metric: where a lower metric/cost is preferred (only valid within one and the same routing protocol)
- Administrative distance: where a lower distance is preferred (only valid between different routing protocols)
Routing, in a more narrow sense of the term, is often contrasted with
bridging in its assumption that
network addresses
are structured and that similar addresses imply proximity within the
network. Structured addresses allow a single routing table entry to
represent the route to a group of devices. In large networks, structured
addressing (routing, in the narrow sense) outperforms unstructured
addressing (bridging). Routing has become the dominant form of
addressing on the Internet. Bridging is still widely used within
localized environments.
Network service
Network services are applications hosted by
servers on a computer network, to
provide some functionality for members or users of the network, or to help the network itself to operate.
The
World Wide Web,
E-mail,
[23] printing and
network file sharing are examples of well-known network services. Network services such as DNS (
Domain Name System) give names for
IP and
MAC addresses (people remember names like “nm.lan” better than numbers like “210.121.67.18”),
[24] and
DHCP to ensure that the equipment on the network has a valid IP address.
[25]
Services are usually based on a
service protocol that defines the format and sequencing of messages between clients and servers of that network service.
Network performance
Quality of service
Depending on the installation requirements,
network performance is usually measured by the
quality of service of a telecommunications product. The parameters that affect this typically can include
throughput,
jitter,
bit error rate and
latency.
The following list gives examples of network performance measures for a circuit-switched network and one type of
packet-switched network, viz. ATM:
- Circuit-switched networks: In circuit switched networks, network performance is synonymous with the grade of service. The number of rejected calls is a measure of how well the network is performing under heavy traffic loads.[26] Other types of performance measures can include the level of noise and echo.
There are many ways to measure the performance of a network, as each
network is different in nature and design. Performance can also be
modelled instead of measured. For example, state transition diagrams are
often used to model queuing performance in a circuit-switched network.
The network planner uses these diagrams to analyze how the network
performs in each state, ensuring that the network is optimally designed.
[28]
Network congestion
Network congestion occurs when a link or node is carrying so much data that its
quality of service deteriorates. Typical effects include
queueing delay,
packet loss or the
blocking of new connections. A consequence of these latter two is that incremental increases in
offered load lead either only to small increase in network
throughput, or to an actual reduction in network throughput.
Network protocols that use aggressive
retransmissions
to compensate for packet loss tend to keep systems in a state of
network congestion—even after the initial load is reduced to a level
that would not normally induce network congestion. Thus, networks using
these protocols can exhibit two stable states under the same level of
load. The stable state with low throughput is known as
congestive collapse.
Modern networks use
congestion control and
congestion avoidance techniques to try to avoid congestion collapse. These include:
exponential backoff in protocols such as
802.11's
CSMA/CA and the original
Ethernet,
window reduction in
TCP, and
fair queueing in devices such as
routers.
Another method to avoid the negative effects of network congestion is
implementing priority schemes, so that some packets are transmitted with
higher priority than others. Priority schemes do not solve network
congestion by themselves, but they help to alleviate the effects of
congestion for some services. An example of this is
802.1p.
A third method to avoid network congestion is the explicit allocation
of network resources to specific flows. One example of this is the use
of Contention-Free Transmission Opportunities (CFTXOPs) in the
ITU-T G.hn standard, which provides high-speed (up to 1 Gbit/s)
Local area networking over existing home wires (power lines, phone lines and coaxial cables).
For the Internet
RFC 2914 addresses the subject of congestion control in detail.
Network resilience
Network resilience is "the ability to provide and maintain an acceptable level of
service in the face of
faults and challenges to normal operation.”
[29]
Security
Network security
Network security consists of provisions and
policies adopted by the
network administrator to prevent and monitor
unauthorized access, misuse, modification, or denial of the computer network and its network-accessible resources.
[30]
Network security is the authorization of access to data in a network,
which is controlled by the network administrator. Users are assigned an
ID and password that allows them access to information and programs
within their authority. Network security is used on a variety of
computer networks, both public and private, to secure daily transactions
and communications among businesses, government agencies and
individuals.
Network surveillance
Network surveillance is the monitoring of data being transferred over computer networks such as the
Internet.
The monitoring is often done surreptitiously and may be done by or at
the behest of governments, by corporations, criminal organizations, or
individuals. It may or may not be legal and may or may not require
authorization from a court or other independent agency.
Computer and network surveillance programs are widespread today, and
almost all Internet traffic is or could potentially be monitored for
clues to illegal activity.
Surveillance is very useful to governments and law enforcement to maintain
social control, recognize and monitor threats, and prevent/investigate
criminal activity. With the advent of programs such as the
Total Information Awareness program, technologies such as
high speed surveillance computers and
biometrics software, and laws such as the
Communications Assistance For Law Enforcement Act, governments now possess an unprecedented ability to monitor the activities of citizens.
[31]
However, many
civil rights and
privacy groups—such as
Reporters Without Borders, the
Electronic Frontier Foundation, and the
American Civil Liberties Union—have expressed concern that increasing surveillance of citizens may lead to a
mass surveillance society, with limited political and personal freedoms. Fears such as this have led to numerous lawsuits such as
Hepting v. AT&T.
[31][32] The
hacktivist group
Anonymous has hacked into government websites in protest of what it considers "draconian surveillance".
[33][34]
End to end encryption
End-to-end encryption (E2EE) is a
digital communications paradigm of uninterrupted protection of data traveling between two communicating parties. It involves the originating party
encrypting
data so only the intended recipient can decrypt it, with no dependency
on third parties. End-to-end encryption prevents intermediaries, such as
Internet providers or
application service providers, from discovering or tampering with communications. End-to-end encryption generally protects both
confidentiality and
integrity.
Examples of end-to-end encryption include
PGP for
email,
OTR for
instant messaging,
ZRTP for
telephony, and
TETRA for radio.
Typical
server-based
communications systems do not include end-to-end encryption. These
systems can only guarantee protection of communications between
clients and
servers, not between the communicating parties themselves. Examples of non-E2EE systems are
Google Talk,
Yahoo Messenger,
Facebook, and
Dropbox.
Some such systems, for example LavaBit and SecretInk, have even
described themselves as offering "end-to-end" encryption when they do
not. Some systems that normally offer end-to-end encryption have turned
out to contain a
back door that subverts negotiation of the
encryption key between the communicating parties, for example
Skype.
The end-to-end encryption paradigm does not directly address risks at the communications endpoints themselves, such as the
technical exploitation of
clients, poor quality
random number generators, or
key escrow. E2EE also does not address
traffic analysis, which relates to things such as the identities of the end points and the times and quantities of messages that are sent.
Views of networks
Users and network administrators typically have different views of
their networks. Users can share printers and some servers from a
workgroup, which usually means they are in the same geographic location
and are on the same LAN, whereas a Network Administrator is responsible
to keep that network up and running. A
community of interest
has less of a connection of being in a local area, and should be
thought of as a set of arbitrarily located users who share a set of
servers, and possibly also communicate via
peer-to-peer technologies.
Network administrators can see networks from both physical and
logical perspectives. The physical perspective involves geographic
locations, physical cabling, and the network elements (e.g.,
routers,
bridges and
application layer gateways) that interconnect via the transmission media. Logical networks, called, in the TCP/IP architecture,
subnets,
map onto one or more transmission media. For example, a common practice
in a campus of buildings is to make a set of LAN cables in each
building appear to be a common subnet, using
virtual LAN (VLAN) technology.
Both users and administrators are aware, to varying extents, of the
trust and scope characteristics of a network. Again using TCP/IP
architectural terminology, an
intranet
is a community of interest under private administration usually by an
enterprise, and is only accessible by authorized users (e.g. employees).
[35] Intranets do not have to be connected to the Internet, but generally have a limited connection. An
extranet
is an extension of an intranet that allows secure communications to
users outside of the intranet (e.g. business partners, customers).
[35]
Unofficially, the Internet is the set of users, enterprises, and content providers that are interconnected by
Internet Service Providers (ISP). From an engineering viewpoint, the
Internet is the set of subnets, and aggregates of subnets, which share the registered
IP address space and exchange information about the reachability of those IP addresses using the
Border Gateway Protocol. Typically, the
human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the
Domain Name System (DNS).
Over the Internet, there can be
business-to-business (B2B),
business-to-consumer (B2C) and
consumer-to-consumer (C2C) communications. When money or sensitive information is exchanged, the communications are apt to be protected by some form of
communications security
mechanism. Intranets and extranets can be securely superimposed onto
the Internet, without any access by general Internet users and
administrators, using secure
Virtual Private Network (VPN) technology.
See also
References
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